Vault 13's overseer tasks the protagonist with finding a replacement. Vault 13's water chip, a computer chip responsible for the water recycling and pumping machinery, has broken. The story begins in Vault 13, the Vault Dweller's home. Vault 13 overseer sends the Vault Dweller on a mission to obtain a water purifier chip. However, the Vault Dweller may be a chosen preset character instead, including Albert Cole, Max Stone and Natalia Dubrovhsky. They are described by creator Timothy Cain as a 20-year-old who has grown up in a vault and are the third generation of dwellers, in contrast to the elders who have lived in there for around 80 years. The protagonist is known as the Vault Dweller. Chronologically it is the second game in the series after Fallout 76. The events in Fallout take place 59 years after Fallout 76, 36 years before Fallout Tactics, 47 years before Fallout: Brotherhood of Steel, 80 years before Fallout 2, 116 years before Fallout 3, 120 years before Fallout: New Vegas, and 126 years before Fallout 4. The game takes place in 2161, 84 years after the Great War in Southern California. Before the Great War came the Resource Wars, during which the United Nations had disbanded, and Canada was annexed. The war lasted less than two hours but caused immense damage and destruction. The game is set in a post-apocalyptic world following the Great War, a nuclear war that occurred on October 23, 2077. Katja is a disillusioned Follower of the Apocalypse that may be recruited in the library in the LA Boneyard.He can wield rifles, shotguns, and spears. Tycho is a former Desert Ranger, now living in Junktown.After that, he will follow the player character. The dog may be attracted by either wearing a leather jacket or feeding the dog an iguana-on-a-stick. Dogmeat can be found in Junktown, outside of Phil's house, preventing him from entering his house. Dogmeat is the only non-human non-player character that can be recruited.Ian can equip any pistol or 10mm SMG (including "large handguns"), and wears a leather jacket. He is an experienced traveler and gunman. Ian is a former caravan guard that can be found in Shady Sands and is the first recruitable non-player character that the player character typically meets.Their statistics and armor remain unchanged throughout the entire game only their weapons may be upgraded. Unlike in Fallout 2, there is no limit to the number of NPCs that may be recruited in Fallout. Once a Trait is chosen, it is impossible to change, except through the Mutate! perk that lets them change one trait, one time.Ī diverse selection of various recruitable non-player characters can be found to aid the player character in the post-apocalyptic wasteland. They are listed under perks in the character sheet. A trait normally contains one beneficial effect and one detrimental effect. Most traits have profound effects on gameplay. Traits are special character backgrounds. Main articles: Fallout traits, Fallout perksĪt character creation, the player may choose two different traits and perks for their character. As skills grow higher in rating, they begin to cost more skill points to increase. Chems can also temporarily boost the player character's skills however, they often have adverse effects such as addiction and withdrawal. For example, equipping lock picks would improve lockpicking skills. Some skills can also be improved while having certain items equipped. How high skills can be developed is affected by the character's attributes-a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example. Some non-player characters can also improve Skills via training. However, after a skill reaches a certain Level, books no longer have any impact on that skill. Four passive skills: Speech, Barter, Gambling, Outdoorsman.īooks found throughout the game world can also improve some of those skills permanently, although books are scarce early in the game.Eight active skills: First Aid, Doctor, Sneak, Lockpick, Steal, Traps, Science, Repair.Six combat skills: Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing.A tagged skill will improve at twice the normal rate. The player may choose to " Tag" three of the 18 skills. Every time the player gains a Level, they will be awarded skill points to be used to improve their skills, equal to five points plus twice their Intelligence. The starting values for those skills at level one are determined by the player's seven basic attributes or SPECIAL, but most of those skills would fall between 0% and 50%. There are 18 different skills in the game.
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